Download the latest EZPhysics Editor file from here anywhere onto your disk. It will open a directory called EZPhysics in which you will find Media_EZPhysics and Windows <Graphics Library> <architecture> subdirectories. Select what you want to use and open the folder.
Select your Ogre Rendering System Options by highlighting each line and setting your configuration parameters. Set the “Full Screen” option to “No”.
File→Open the file EZPhysics_Demos.sim located in the Media_EZPhysics directory. You should have two windows now, one with the editor and one with the Ogre scene. On the left tree, select a Scene node.
Press the Start button and the simulation will start.
In order to start a new Scene simulation access File→New. This will create the barebone needed to run the Editor:
World — global system parameters, mostly Ogre related. Right-Clicking on World allows adding a Body (Mesh file) or a Scene.
Graphics — The graphics node is a container of a set of meshes with known names. These are the base meshes used to display proxies, joints bounding box etc.
In general, most tree actions are done via mouse right-click. This includes Copy/Paste for proxies and bodies trees that have been filled out with proper values.
editor_documentation.txt · Last modified: 2011/04/29 15:54 by zeratul.exe@gmail.com