Installing and Running EZPhysics Editor

This basic introduction will help you start the editor, load a demo file, run a simulation.

Unzipping the package

Download the latest EZPhysics Editor file from here anywhere onto your disk. It will open a directory called EZPhysics in which you will find Media_EZPhysics and Windows <Graphics Library> <architecture> subdirectories. Select what you want to use and open the folder.

Running the application

  • Run the application EZPhysicsEditor.exe.
  • Select your Ogre Rendering System Options by highlighting each line and setting your configuration parameters. Set the “Full Screen” option to “No”.
  • File→Open the file EZPhysics_Demos.sim located in the Media_EZPhysics directory. You should have two windows now, one with the editor and one with the Ogre scene. On the left tree, select a Scene node.
  • Press the Start button and the simulation will start.

Creating your own Scene

In order to start a new Scene simulation access File→New. This will create the barebone needed to run the Editor:

  • World — global system parameters, mostly Ogre related. Right-Clicking on World allows adding a Body (Mesh file) or a Scene.
  • Graphics — The graphics node is a container of a set of meshes with known names. These are the base meshes used to display proxies, joints bounding box etc.

In general, most tree actions are done via mouse right-click. This includes Copy/Paste for proxies and bodies trees that have been filled out with proper values.

 
editor_documentation.txt · Last modified: 2011/04/29 15:54 by zeratul.exe@gmail.com
 
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