EZPhysics allows for network interaction though a TCP/IP connection. This means that any device or application that can use this protocol can talk with EZPhysics. Most importantly it can send Body's and Joint's positions and receive target velocities and maximum torque for Joints.
Description of the settings regarding networks in EZPhysics Editor.
Under every scene node you will find the main On/Off switch of network called “Remote Control”. Ticking this setting will disable all other network features.
In order to communicate with a network address, “Host” and “Port” need to be defined. Below this settings are the options regarding the intervals for sending and receiving data:
Both Bodies and Joints need to be set to Send or Receive network commands. If Send is checked all data that ODE provides will be sent. Enabling Receive will listen for commands to be applied in the simulation step following the reception of the packet.
To understand what data is sent and what does every field refers to please check the Developer Documentation.